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- [Startup]
- gridmode = false
- ; Select a mesher here. ZeroMesher is save and fast.
- ; ZeroMesher also means that the physics engine models the physics of prims
- ; sticking to the basic shapes the engine does support. Usually this is only a box.
- ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
- ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
- ;
- meshing = ZeroMesher
- ;meshing = Meshmerizer
- ; Choose one of the physics engines below
- physics = basicphysics
- ;physics = POS
- ;physics = OpenDynamicsEngine
- ;physics = modified_BulletX
- ; *** Prim Storage - only leave one storage_plugin uncommented ***
- ; --- The NullStorage stores nothing - effectively disabling persistence:
- ; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
- ; --- To use sqlite as region storage:
- storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
- storage_connection_string="URI=file:OpenSim.db,version=3";
- ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
- ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
- ; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
- ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
- startup_console_commands_file = "startup_commands.txt"
- shutdown_console_commands_file = "shutdown_commands.txt"
- serverside_object_permissions = false
- ; Select the type of database to use for asset storage
- ;asset_database = "db4o"
- asset_database = "sqlite"
- ;asset_database = "grid"
- ;asset_database = "mssql"
- verbose = true
- ; ScriptEngine
- script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
- ;Experimental remote ScriptServer plugin:
- ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
- ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
- physical_prim = true
- ; To run a script every few minutes, set the script filename here
- ; timer_Script = "filename"
- [StandAlone]
- accounts_authenticate = true
- welcome_message = "Welcome to OpenSim"
- inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
- ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
- userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
- default_location_x = 1000
- default_location_y = 1000
- dump_assets_to_file = false
- [Network]
- http_listener_port = 9000
- remoting_listener_port = 8895
- ; Uncomment below to enable llRemoteData/remote channels
- ; remoteDataPort = 20800
- grid_server_url = "http://127.0.0.1:8001"
- grid_send_key = "null"
- grid_recv_key = "null"
- user_server_url = "http://127.0.0.1:8002"
- user_send_key = "null"
- user_recv_key = "null"
- asset_server_url = "http://127.0.0.1:8003"
- inventory_server_url = "http://127.0.0.1:8004"
- [Chat]
- whisper_distance = 10
- say_distance = 30
- shout_distance = 100
- ; Uncomment the following for IRC bridge
- ; experimental, so if it breaks... keep both parts... yada yada
- ; also, not good error detection when it fails
- ;[IRC]
- ;server = name.of.irc.server.on.the.net
- ;nick = OpenSimBotNameProbablyMakeThisShorter
- ;channel = #the_irc_channel_you_want_to_connect_to
- ; Uncomment the following to control the progression of daytime
- ; in the Sim. The defaults are what is shown below
- ;[Sun]
- ; number of wall clock hours for an opensim day. 24.0 would mean realtime
- ;day_length = 0.5
- ; send a Sun update ever frame_rate # of frames. A lower number will
- ; make for smoother sun transition at the cost of network
- ;frame_rate = 100
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