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Application
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e6c0267def
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 ani în urmă |
ClientStack
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bb0f2f98e8
If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero.
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10 ani în urmă |
CoreModules
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04e6c68242
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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11 ani în urmă |
DataSnapshot
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7c00ccb548
DataSnapshot: changed those annoying messages to Debug instead of Info.
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11 ani în urmă |
Framework
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27abe040bd
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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11 ani în urmă |
OptionalModules
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798c61c112
minor: remove long unused state queue from "show queues" console reports
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10 ani în urmă |
Physics
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2c856f2a60
BulletSim: reduce avatar walking stopped threshold.
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11 ani în urmă |
RegionCombinerModule
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9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
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11 ani în urmă |
ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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15 ani în urmă |
ScriptEngine
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e6c0267def
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 ani în urmă |
UserStatistics
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4779f7d7d5
Deleted all AssemblyFileVersion directives
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11 ani în urmă |