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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using Nini.Config;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Data;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Services.AssetService
- {
- /// <summary>
- /// This will be developed into a de-duplicating asset service.
- /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
- /// </summary>
- public class XAssetService : XAssetServiceBase, IAssetService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected static XAssetService m_RootInstance;
- public XAssetService(IConfigSource config) : base(config)
- {
- if (m_RootInstance == null)
- {
- m_RootInstance = this;
- if (m_AssetLoader != null)
- {
- IConfig assetConfig = config.Configs["AssetService"];
- if (assetConfig == null)
- throw new Exception("No AssetService configuration");
- string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
- String.Empty);
- bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
- if (assetLoaderEnabled)
- {
- m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
- m_AssetLoader.ForEachDefaultXmlAsset(
- loaderArgs,
- delegate(AssetBase a)
- {
- AssetBase existingAsset = Get(a.ID);
- // AssetMetadata existingMetadata = GetMetadata(a.ID);
- if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
- {
- // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
- Store(a);
- }
- });
- }
- m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
- }
- }
- }
- public virtual AssetBase Get(string id)
- {
- // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
-
- UUID assetID;
- if (!UUID.TryParse(id, out assetID))
- {
- m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
- return null;
- }
- try
- {
- return m_Database.GetAsset(assetID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
- return null;
- }
- }
- public virtual AssetBase GetCached(string id)
- {
- return Get(id);
- }
- public virtual AssetMetadata GetMetadata(string id)
- {
- // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
-
- UUID assetID;
- if (!UUID.TryParse(id, out assetID))
- return null;
- AssetBase asset = m_Database.GetAsset(assetID);
- if (asset != null)
- return asset.Metadata;
- return null;
- }
- public virtual byte[] GetData(string id)
- {
- // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
- UUID assetID;
- if (!UUID.TryParse(id, out assetID))
- return null;
- AssetBase asset = m_Database.GetAsset(assetID);
- return asset.Data;
- }
- public virtual bool Get(string id, Object sender, AssetRetrieved handler)
- {
- //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
-
- UUID assetID;
- if (!UUID.TryParse(id, out assetID))
- return false;
- AssetBase asset = m_Database.GetAsset(assetID);
- //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
-
- handler(id, sender, asset);
- return true;
- }
- public virtual string Store(AssetBase asset)
- {
- if (!m_Database.ExistsAsset(asset.FullID))
- {
- // m_log.DebugFormat(
- // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
- m_Database.StoreAsset(asset);
- }
- // else
- // {
- // m_log.DebugFormat(
- // "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
- // }
- return asset.ID;
- }
- public bool UpdateContent(string id, byte[] data)
- {
- return false;
- }
- public virtual bool Delete(string id)
- {
- // m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
- UUID assetID;
- if (!UUID.TryParse(id, out assetID))
- return false;
- return m_Database.Delete(id);
- }
- }
- }
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