Oren Hurvitz e5e6fe8c41 Added locking in NullRegionData. 12 rokov pred
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MSSQL 8efae93b51 Restrict IPresenceData.VerifyAgent 12 rokov pred
MySQL 8efae93b51 Restrict IPresenceData.VerifyAgent 12 rokov pred
Null e5e6fe8c41 Added locking in NullRegionData. 12 rokov pred
Properties e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 12 rokov pred
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 rokov pred
SQLite 350cd58e5e refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins 12 rokov pred
Tests 16e4019eca Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase. 12 rokov pred
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 rokov pred
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 rokov pred
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 rokov pred
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 rokov pred
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 rokov pred
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 rokov pred
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IPresenceData.cs 8efae93b51 Restrict IPresenceData.VerifyAgent 12 rokov pred
IRegionData.cs 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 12 rokov pred
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 rokov pred
IXAssetDataPlugin.cs ab54ce1907 Fix configuration problems where XAssetDatabasePlugin was picked up accidentally. 12 rokov pred
IXGroupData.cs 82690e1384 Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present. 12 rokov pred
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 12 rokov pred
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Migration.cs bc9f793a92 Formatting cleanup. 14 rokov pred