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MSSQL
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8efae93b51
Restrict IPresenceData.VerifyAgent
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12 ani în urmă |
MySQL
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8efae93b51
Restrict IPresenceData.VerifyAgent
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12 ani în urmă |
Null
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e5e6fe8c41
Added locking in NullRegionData.
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12 ani în urmă |
Properties
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e4cb7af98a
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file.
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12 ani în urmă |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 ani în urmă |
SQLite
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350cd58e5e
refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins
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12 ani în urmă |
Tests
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16e4019eca
Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.
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12 ani în urmă |
AssetDataBase.cs
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 ani în urmă |
DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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14 ani în urmă |
IAssetData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 ani în urmă |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 ani în urmă |
IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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15 ani în urmă |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 ani în urmă |
IGridUserData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 ani în urmă |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 ani în urmă |
IPresenceData.cs
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8efae93b51
Restrict IPresenceData.VerifyAgent
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12 ani în urmă |
IRegionData.cs
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73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
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12 ani în urmă |
IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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14 ani în urmă |
IXAssetDataPlugin.cs
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ab54ce1907
Fix configuration problems where XAssetDatabasePlugin was picked up accidentally.
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12 ani în urmă |
IXGroupData.cs
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82690e1384
Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
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12 ani în urmă |
IXInventoryData.cs
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61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
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12 ani în urmă |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
Migration.cs
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bc9f793a92
Formatting cleanup.
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14 ani în urmă |