Chris Hart a6c611e7c9 Updates to MSSQL store for 0.7.3 to include: 12 years ago
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MSSQL a6c611e7c9 Updates to MSSQL store for 0.7.3 to include: 12 years ago
MySQL 6034e5d112 Add default value to TelehubObject 12 years ago
Null 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() 13 years ago
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 years ago
SQLite 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 12 years ago
Tests 55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI. 13 years ago
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 years ago
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 years ago
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 years ago
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 years ago
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 years ago
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 years ago
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 years ago
IRegionData.cs 10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 13 years ago
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 years ago
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. 13 years ago
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Migration.cs bc9f793a92 Formatting cleanup. 14 years ago