Dan Lake 2b19a112d9 Remove unused SetAcceleration and add set on Acceleration parameter %!s(int64=13) %!d(string=hai) anos
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BSCharacter.cs 2b19a112d9 Remove unused SetAcceleration and add set on Acceleration parameter %!s(int64=13) %!d(string=hai) anos
BSDynamics.cs 302d72701d BulletSim initial checkin %!s(int64=13) %!d(string=hai) anos
BSPlugin.cs 302d72701d BulletSim initial checkin %!s(int64=13) %!d(string=hai) anos
BSPrim.cs 2b19a112d9 Remove unused SetAcceleration and add set on Acceleration parameter %!s(int64=13) %!d(string=hai) anos
BSScene.cs 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. %!s(int64=13) %!d(string=hai) anos
BulletSimAPI.cs 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. %!s(int64=13) %!d(string=hai) anos