AccessModule.cs 5.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Console;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. namespace OpenSim.Region.CoreModules.World
  39. {
  40. public class AccessModule : ISharedRegionModule
  41. {
  42. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private List<Scene> m_SceneList = new List<Scene>();
  44. public void Initialise(IConfigSource config)
  45. {
  46. MainConsole.Instance.Commands.AddCommand("access", true,
  47. "login enable",
  48. "login enable",
  49. "Enable simulator logins",
  50. String.Empty,
  51. HandleLoginCommand);
  52. MainConsole.Instance.Commands.AddCommand("access", true,
  53. "login disable",
  54. "login disable",
  55. "Disable simulator logins",
  56. String.Empty,
  57. HandleLoginCommand);
  58. MainConsole.Instance.Commands.AddCommand("access", true,
  59. "login status",
  60. "login status",
  61. "Show login status",
  62. String.Empty,
  63. HandleLoginCommand);
  64. }
  65. public void PostInitialise()
  66. {
  67. }
  68. public void Close()
  69. {
  70. }
  71. public string Name
  72. {
  73. get { return "AccessModule"; }
  74. }
  75. public Type ReplaceableInterface
  76. {
  77. get { return null; }
  78. }
  79. public void AddRegion(Scene scene)
  80. {
  81. if (!m_SceneList.Contains(scene))
  82. m_SceneList.Add(scene);
  83. }
  84. public void RemoveRegion(Scene scene)
  85. {
  86. m_SceneList.Remove(scene);
  87. }
  88. public void RegionLoaded(Scene scene)
  89. {
  90. }
  91. public void HandleLoginCommand(string module, string[] cmd)
  92. {
  93. if ((Scene)MainConsole.Instance.ConsoleScene == null)
  94. {
  95. foreach (Scene s in m_SceneList)
  96. {
  97. if (!ProcessCommand(s, cmd))
  98. break;
  99. }
  100. }
  101. else
  102. {
  103. ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
  104. }
  105. }
  106. bool ProcessCommand(Scene scene, string[] cmd)
  107. {
  108. if (cmd.Length < 2)
  109. {
  110. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  111. return false;
  112. }
  113. switch (cmd[1])
  114. {
  115. case "enable":
  116. if (scene.LoginsDisabled)
  117. MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
  118. scene.LoginsDisabled = false;
  119. break;
  120. case "disable":
  121. if (!scene.LoginsDisabled)
  122. MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
  123. scene.LoginsDisabled = true;
  124. break;
  125. case "status":
  126. if (scene.LoginsDisabled)
  127. MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
  128. else
  129. MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
  130. break;
  131. default:
  132. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  133. return false;
  134. }
  135. return true;
  136. }
  137. }
  138. }