dahlia d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 years ago
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Access 1f45e6c649 Merge branch 'master' into presence-refactor 14 years ago
Archiver d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 14 years ago
Cloud 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Estate 34d882b70d Add perms check to the teleport home client command handlers. 14 years ago
Land 4c740e1717 Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 14 years ago
Permissions 0ea908291d Fix some symbol errors 14 years ago
Serialiser ee205e7e81 Formatting cleanup. 15 years ago
Sound 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
Sun 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
Terrain 9821c4f566 Revolution is on the roll again! :) 14 years ago
Tests 3fe42386e4 Add copyright headers. 15 years ago
Vegetation ee205e7e81 Formatting cleanup. 15 years ago
Wind 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
WorldMap aa8002de05 Fixes mantis #4782 14 years ago