mikkopa 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
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AnimationsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
Avatar 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
BodyPartsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
ClothingAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
GesturesAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
LandmarksAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
NotecardsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
ObjectsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
OpenSimAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
PhotosAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
ScriptsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
SoundsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
TexturesAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
AssetSets.xml 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago
README.txt 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 years ago

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.