mikkopa 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
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AnimationsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
Avatar 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
BodyPartsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
ClothingAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
GesturesAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
LandmarksAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
NotecardsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
ObjectsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
OpenSimAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
PhotosAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
ScriptsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
SoundsAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
TexturesAssetSet 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
AssetSets.xml 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa
README.txt 24e3c71111 Remote copied curren trunk (3509) to 0.6b branch 16 anni fa

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.