TestAssetCache.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using OpenMetaverse;
  31. using OpenMetaverse.Packets;
  32. using OpenSim.Framework;
  33. namespace OpenSim.Tests.Common.Mock
  34. {
  35. public class TestAssetCache : BaseAssetRepository, IAssetCache
  36. {
  37. public void AssetReceived(AssetBase asset, bool IsTexture)
  38. {
  39. throw new NotImplementedException();
  40. }
  41. public void AssetNotFound(UUID assetID, bool IsTexture)
  42. {
  43. throw new NotImplementedException();
  44. }
  45. public void Dispose()
  46. {
  47. throw new NotImplementedException();
  48. }
  49. public string Version
  50. {
  51. get { throw new NotImplementedException(); }
  52. }
  53. public string Name
  54. {
  55. get { throw new NotImplementedException(); }
  56. }
  57. public void Initialise()
  58. {
  59. throw new NotImplementedException();
  60. }
  61. public IAssetServer AssetServer
  62. {
  63. get { throw new NotImplementedException(); }
  64. }
  65. public void Initialise(ConfigSettings cs, IAssetServer server)
  66. {
  67. throw new NotImplementedException();
  68. }
  69. public void ShowState()
  70. {
  71. throw new NotImplementedException();
  72. }
  73. public void Clear()
  74. {
  75. throw new NotImplementedException();
  76. }
  77. public bool TryGetCachedAsset(UUID assetID, out AssetBase asset)
  78. {
  79. throw new NotImplementedException();
  80. }
  81. public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture)
  82. {
  83. throw new NotImplementedException();
  84. }
  85. public AssetBase GetAsset(UUID assetID, bool isTexture)
  86. {
  87. return FetchAsset(assetID);
  88. }
  89. public void AddAsset(AssetBase asset)
  90. {
  91. CreateAsset(asset);
  92. }
  93. public void ExpireAsset(UUID assetID)
  94. {
  95. throw new NotImplementedException();
  96. }
  97. public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
  98. {
  99. throw new NotImplementedException();
  100. }
  101. }
  102. }