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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Text.RegularExpressions;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.ApplicationPlugins.ScriptEngine;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
- using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
- using OpenSim.ScriptEngine.Shared;
- using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory;
- namespace OpenSim.ScriptEngine.Engines.DotNetEngine
- {
- // This is a sample engine
- public partial class DotNetEngine : IScriptEngine
- {
- //private string[] _ComponentNames = new string[] {
- // "Commands_LSL",
- // "Commands_OSSL",
- // "Compiler_CS",
- // "Compiler_JS",
- // "Compiler_LSL",
- // "Compiler_VB",
- // "LSLEventProvider",
- // "Scheduler"
- // };
- internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Name { get { return "SECS.DotNetEngine"; } }
- //public bool IsSharedModule { get { return true; } }
- internal RegionInfoStructure RegionInfo;
- private string[] commandNames = new string[]
- {
- "Commands_LSL"
- };
- private string[] compilerNames = new string[]
- {
- "Compiler_CS",
- "Compiler_JS",
- "Compiler_LSL",
- "Compiler_YP",
- "Compiler_VB"
- };
- private string[] schedulerNames = new string[]
- {
- "Scheduler"
- };
- //internal IScriptLoader m_ScriptLoader;
- internal LSLEventProvider m_LSLEventProvider;
- //internal IScriptExecutor m_Executor;
- //internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
- internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>();
- public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
- // private static bool haveInitialized = false;
- public DotNetEngine()
- {
- RegionInfo = new RegionInfoStructure();
- RegionInfo.Compilers = Compilers;
- RegionInfo.Schedulers = Schedulers;
- RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
- RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
- RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
- RegionInfo.Logger = LogManager.GetLogger("SECS.DotNetEngine.RegionInfo");
- }
- public void Initialise(Scene scene, IConfigSource source)
- {
- RegionInfo.Scene = scene;
- RegionInfo.ConfigSource = source;
- m_log.DebugFormat("[{0}] Initializing components", Name);
- InitializeComponents();
- }
- public void PostInitialise() { }
- /// <summary>
- /// Called on region close
- /// </summary>
- public void Close()
- {
- ComponentClose();
- }
- #region Initialize the Script Engine Components we need
- public void InitializeComponents()
- {
- string cname = "";
- m_log.DebugFormat("[{0}] Component initialization", Name);
- // Initialize an instance of all module we want
- try
- {
- cname = "ScriptManager";
- m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
- RegionInfo.Executors.Add(cname,
- ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
- cname = "ScriptLoader";
- m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
- RegionInfo.ScriptLoader =
- ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
- // CommandProviders
- foreach (string cn in commandNames)
- {
- cname = cn;
- m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
- RegionInfo.CommandProviders.Add(cname,
- ComponentFactory.GetComponentInstance(RegionInfo, cname) as
- IScriptCommandProvider);
- }
- // Compilers
- foreach (string cn in compilerNames)
- {
- cname = cn;
- m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
- RegionInfo.Compilers.Add(cname,
- ComponentFactory.GetComponentInstance(RegionInfo, cname) as
- IScriptCompiler);
- }
- // Schedulers
- foreach (string cn in schedulerNames)
- {
- cname = cn;
- m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
- RegionInfo.Schedulers.Add(cname,
- ComponentFactory.GetComponentInstance(RegionInfo, cname) as
- IScriptScheduler);
- }
- // Event provider
- cname = "LSLEventProvider";
- m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
- IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
- RegionInfo.EventProviders.Add(cname, sep);
- m_LSLEventProvider = sep as LSLEventProvider;
- // Hook up events
- m_LSLEventProvider.RezScript += Events_RezScript;
- m_LSLEventProvider.RemoveScript += Events_RemoveScript;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString());
- }
- }
- private void ComponentClose()
- {
- // Close schedulers
- foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
- {
- scheduler.Close();
- }
- }
- #endregion
- }
- }
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