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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #region Header
- // FileSystemDatabase.cs
- // User: bongiojp
- #endregion Header
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using Slash = System.IO.Path;
- using System.Reflection;
- using System.Xml;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.World.Serialiser;
- using OpenSim.Region.Environment.Modules.World.Terrain;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.Environment.Modules.ContentManagement
- {
- public class FileSystemDatabase : IContentDatabase
- {
- #region Static Fields
- public static float TimeToDownload = 0;
- public static float TimeToSave = 0;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #endregion Static Fields
- #region Fields
- private string m_repodir = null;
- private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
- private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
- #endregion Fields
- #region Constructors
- public FileSystemDatabase()
- {
- }
- #endregion Constructors
- #region Private Methods
- // called by postinitialise
- private void CreateDirectory()
- {
- string scenedir;
- if (!Directory.Exists(m_repodir))
- Directory.CreateDirectory(m_repodir);
- foreach (UUID region in m_scenes.Keys)
- {
- scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
- if (!Directory.Exists(scenedir))
- Directory.CreateDirectory(scenedir);
- }
- }
- // called by postinitialise
- private void SetupSerialiser()
- {
- if (m_serialiser.Count == 0)
- {
- foreach (UUID region in m_scenes.Keys)
- {
- m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
- }
- }
- }
- #endregion Private Methods
- #region Public Methods
- public int GetMostRecentRevision(UUID regionid)
- {
- return NumOfRegionRev(regionid);
- }
- public string GetRegionObjectHeightMap(UUID regionid)
- {
- String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
- Slash.DirectorySeparatorChar + "heightmap.r32";
- FileStream fs = new FileStream( filename, FileMode.Open);
- StreamReader sr = new StreamReader(fs);
- String result = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- return result;
- }
- public string GetRegionObjectHeightMap(UUID regionid, int revision)
- {
- String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
- Slash.DirectorySeparatorChar + "heightmap.r32";
- FileStream fs = new FileStream( filename, FileMode.Open);
- StreamReader sr = new StreamReader(fs);
- String result = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- return result;
- }
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
- {
- System.Collections.ArrayList objectList = new System.Collections.ArrayList();
- string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
- + revision + Slash.DirectorySeparatorChar + "objects.xml";
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
- //int primCount = 0;
- //SceneObjectGroup obj = null;
- if (File.Exists(filename))
- {
- XmlTextReader reader = new XmlTextReader(filename);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- objectList.Add(aPrimNode.OuterXml);
- }
- return objectList;
- }
- return null;
- }
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
- {
- int revision = NumOfRegionRev(regionid);
- m_log.Info("[FSDB]: found revisions:" + revision);
- System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
- string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
- + revision + Slash.DirectorySeparatorChar + "objects.xml";
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
- m_log.Info("[FSDB]: Checking if " + filename + " exists.");
- if (File.Exists(filename))
- {
- Stopwatch x = new Stopwatch();
- x.Start();
- XmlTextReader reader = new XmlTextReader(filename);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- xmlList.Add(aPrimNode.OuterXml);
- }
- x.Stop();
- TimeToDownload += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
- return xmlList;
- }
- return null;
- }
- public void Initialise(Scene scene, string dir)
- {
- lock (this)
- {
- if (m_repodir == null)
- m_repodir = dir;
- }
- lock (m_scenes)
- m_scenes.Add(scene.RegionInfo.RegionID, scene);
- }
- public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid)
- {
- SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>();
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
- string[] directories = Directory.GetDirectories(scenedir);
- FileStream fs = null;
- StreamReader sr = null;
- String logMessage = "";
- String logLocation = "";
- foreach (string revisionDir in directories)
- {
- try
- {
- logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
- fs = new FileStream( logLocation, FileMode.Open);
- sr = new StreamReader(fs);
- logMessage = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- revisionDict.Add(revisionDir, logMessage);
- }
- catch (Exception)
- {
- }
- }
- return revisionDict;
- }
- public int NumOfRegionRev(UUID regionid)
- {
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
- m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
- string[] directories = Directory.GetDirectories(scenedir);
- return directories.Length;
- }
- // Run once and only once.
- public void PostInitialise()
- {
- SetupSerialiser();
- m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
- CreateDirectory();
- }
- public void SaveRegion(UUID regionid, string regionName, string logMessage)
- {
- m_log.Info("[FSDB]: ...............................");
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
- m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
- if (!Directory.Exists(scenedir))
- Directory.CreateDirectory(scenedir);
- int newRevisionNum = GetMostRecentRevision(regionid)+1;
- string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
- m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
- if (!Directory.Exists(revisiondir))
- Directory.CreateDirectory(revisiondir);
- try {
- Stopwatch x = new Stopwatch();
- x.Start();
- if (m_scenes.ContainsKey(regionid))
- {
- m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
- }
- x.Stop();
- TimeToSave += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
- return;
- }
- try {
- // Finish by writing log message.
- FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
- StreamWriter sw = new StreamWriter(file);
- sw.Write(logMessage);
- sw.Close();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
- return;
- }
- }
- #endregion Public Methods
- }
- }
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