ComplexObject.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. using OpenSim.Region.Environment.Scenes;
  30. namespace OpenSim.Region.Examples.SimpleModule
  31. {
  32. public class ComplexObject : SceneObjectGroup
  33. {
  34. private readonly Quaternion m_rotationDirection;
  35. protected override bool InSceneBackup
  36. {
  37. get
  38. {
  39. return false;
  40. }
  41. }
  42. private class RotatingWheel : SceneObjectPart
  43. {
  44. private readonly Quaternion m_rotationDirection;
  45. public RotatingWheel()
  46. {
  47. }
  48. public RotatingWheel(SceneObjectGroup parent, UUID ownerID,
  49. Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
  50. : base(parent, ownerID, PrimitiveBaseShape.Default, groupPosition, offsetPosition)
  51. {
  52. m_rotationDirection = rotationDirection;
  53. Flags |= PrimFlags.Touch;
  54. }
  55. public override void UpdateMovement()
  56. {
  57. UpdateRotation(RotationOffset * m_rotationDirection);
  58. }
  59. }
  60. public override void UpdateMovement()
  61. {
  62. UpdateGroupRotation(GroupRotation * m_rotationDirection);
  63. base.UpdateMovement();
  64. }
  65. public ComplexObject()
  66. {
  67. }
  68. public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
  69. : base(ownerID, pos, PrimitiveBaseShape.Default)
  70. {
  71. m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
  72. AddPart(
  73. new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, 0.75f),
  74. new Quaternion(0.05f, 0, 0)));
  75. AddPart(
  76. new RotatingWheel(this, ownerID, pos, new Vector3(0, 0, -0.75f),
  77. new Quaternion(-0.05f, 0, 0)));
  78. AddPart(
  79. new RotatingWheel(this, ownerID, pos, new Vector3(0, 0.75f, 0),
  80. new Quaternion(0.5f, 0, 0.05f)));
  81. AddPart(
  82. new RotatingWheel(this, ownerID, pos, new Vector3(0, -0.75f, 0),
  83. new Quaternion(-0.5f, 0, -0.05f)));
  84. AddPart(
  85. new RotatingWheel(this, ownerID, pos, new Vector3(0.75f, 0, 0),
  86. new Quaternion(0, 0.5f, 0.05f)));
  87. AddPart(
  88. new RotatingWheel(this, ownerID, pos, new Vector3(-0.75f, 0, 0),
  89. new Quaternion(0, -0.5f, -0.05f)));
  90. RootPart.Flags |= PrimFlags.Touch;
  91. }
  92. public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
  93. {
  94. m_parts.Remove(part.UUID);
  95. remoteClient.SendKillObject(m_regionHandle, part.LocalId);
  96. remoteClient.AddMoney(1);
  97. remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
  98. }
  99. public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
  100. {
  101. if (m_parts.Count == 1)
  102. {
  103. m_parts.Remove(m_rootPart.UUID);
  104. m_scene.DeleteSceneObject(this, false);
  105. remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
  106. remoteClient.AddMoney(50);
  107. remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
  108. }
  109. }
  110. }
  111. }