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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using Nwc.XmlRpc;
- using System;
- using System.IO;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Threading;
- using System.Collections;
- using System.Security.Cryptography;
- using System.Xml;
- using libsecondlife;
- using OpenSim;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Grid;
- using OpenSim.Framework.Inventory;
- using OpenSim.Framework.User;
- using OpenSim.Framework.Utilities;
- using OpenSim.Framework.Types;
- namespace OpenSim.UserServer
- {
- /// <summary>
- /// When running in local (default) mode , handles client logins.
- /// </summary>
- public class LoginServer : LoginService, IUserServer
- {
- private IGridServer m_gridServer;
- public IPAddress clientAddress = IPAddress.Loopback;
- public IPAddress remoteAddress = IPAddress.Any;
- private int NumClients;
- private bool userAccounts = false;
- private string _mpasswd;
- private bool _needPasswd = false;
- private LocalUserProfileManager userManager;
- private int m_simPort;
- private string m_simAddr;
- public LocalUserProfileManager LocalUserManager
- {
- get
- {
- return userManager;
- }
- }
- public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts)
- {
- m_gridServer = gridServer;
- m_simPort = simPort;
- m_simAddr = simAddr;
- this.userAccounts = useAccounts;
- }
- public void Startup()
- {
- this._needPasswd = false;
- // read in default response string
- /* StreamReader SR;
- string lines;
- SR = File.OpenText("new-login.dat");
- while (!SR.EndOfStream)
- {
- lines = SR.ReadLine();
- _defaultResponse += lines;
- }
- SR.Close();
- * */
- this._mpasswd = EncodePassword("testpass");
- userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr);
- //userManager.InitUserProfiles();
- userManager.SetKeys("", "", "", "Welcome to OpenSim");
- }
- public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
- {
- Console.WriteLine("login attempt");
- Hashtable requestData = (Hashtable)request.Params[0];
- string first;
- string last;
- string passwd;
- LLUUID Agent;
- LLUUID Session;
- LoginResponse loginResponse = new LoginResponse();
- //get login name
- if (requestData.Contains("first"))
- {
- first = (string)requestData["first"];
- }
- else
- {
- first = "test";
- }
- if (requestData.Contains("last"))
- {
- last = (string)requestData["last"];
- }
- else
- {
- last = "User" + NumClients.ToString();
- }
- if (requestData.Contains("passwd"))
- {
- passwd = (string)requestData["passwd"];
- }
- else
- {
- passwd = "notfound";
- }
- if (!Authenticate(first, last, passwd))
- {
- return loginResponse.LoginFailedResponse();
- }
- NumClients++;
- // Create a agent and session LLUUID
- Agent = GetAgentId(first, last);
- int SessionRand = Util.RandomClass.Next(1, 999);
- Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
- LLUUID secureSess = LLUUID.Random();
- loginResponse.SimPort = m_simPort.ToString();
- loginResponse.SimAddress = m_simAddr.ToString();
- loginResponse.AgentID = Agent.ToStringHyphenated();
- loginResponse.SessionID = Session.ToStringHyphenated();
- loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
- loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
- XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
- Hashtable responseData = (Hashtable)response.Value;
- // inventory
- ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
- Hashtable Inventory1 = (Hashtable)InventoryList[0];
- Hashtable Inventory2 = (Hashtable)InventoryList[1];
- LLUUID BaseFolderID = LLUUID.Random();
- LLUUID InventoryFolderID = LLUUID.Random();
- Inventory2["name"] = "Textures";
- Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
- Inventory2["type_default"] = 0;
- Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
- ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
- Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
- Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
- CustomiseLoginResponse(responseData, first, last);
- Login _login = new Login();
- //copy data to login object
- _login.First = first;
- _login.Last = last;
- _login.Agent = Agent;
- _login.Session = Session;
- _login.SecureSession = secureSess;
- _login.BaseFolder = BaseFolderID;
- _login.InventoryFolder = InventoryFolderID;
- //working on local computer if so lets add to the gridserver's list of sessions?
- if (m_gridServer.GetName() == "Local")
- {
- ((LocalGridBase)m_gridServer).AddNewSession(_login);
- }
- return response;
- }
- protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
- {
- }
- protected virtual LLUUID GetAgentId(string firstName, string lastName)
- {
- LLUUID Agent;
- int AgentRand = Util.RandomClass.Next(1, 9999);
- Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
- return Agent;
- }
- protected virtual bool Authenticate(string first, string last, string passwd)
- {
- if (this._needPasswd)
- {
- //every user needs the password to login
- string encodedPass = passwd.Remove(0, 3); //remove $1$
- if (encodedPass == this._mpasswd)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- //do not need password to login
- return true;
- }
- }
- private static string EncodePassword(string passwd)
- {
- Byte[] originalBytes;
- Byte[] encodedBytes;
- MD5 md5;
- md5 = new MD5CryptoServiceProvider();
- originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
- encodedBytes = md5.ComputeHash(originalBytes);
- return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
- }
- public bool CreateUserAccount(string firstName, string lastName, string password)
- {
- Console.WriteLine("creating new user account");
- string mdPassword = EncodePassword(password);
- Console.WriteLine("with password: " + mdPassword);
- this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
- return true;
- }
- //IUserServer implementation
- public AgentInventory RequestAgentsInventory(LLUUID agentID)
- {
- AgentInventory aInventory = null;
- if (this.userAccounts)
- {
- aInventory = this.userManager.GetUsersInventory(agentID);
- }
- return aInventory;
- }
- public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
- {
- return true;
- }
- public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
- {
- }
- }
- }
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