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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using Nwc.XmlRpc;
- using System;
- using System.IO;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Threading;
- using System.Collections;
- using System.Security.Cryptography;
- using System.Xml;
- using libsecondlife;
- using OpenSim;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Grid;
- using OpenSim.Framework.Inventory;
- using OpenSim.Framework.User;
- using OpenSim.Framework.Utilities;
- namespace OpenSim.UserServer
- {
- /// <summary>
- /// A temp class to handle login response.
- /// Should make use of UserProfileManager where possible.
- /// </summary>
- public class LoginResponse
- {
- private Hashtable loginFlagsHash;
- private Hashtable globalTexturesHash;
- private Hashtable loginError;
- private ArrayList loginFlags;
- private ArrayList globalTextures;
- // Login Flags
- private string dst;
- private string stipendSinceLogin;
- private string gendered;
- private string everLoggedIn;
- private string login;
- private string simPort;
- private string simAddress;
- private string agentID;
- private string sessionID;
- private string secureSessionID;
- private Int32 circuitCode;
- // Global Textures
- private string sunTexture;
- private string cloudTexture;
- private string moonTexture;
- // Error Flags
- private string errorReason;
- private string errorMessage;
- // Response
- private XmlRpcResponse xmlRpcResponse;
- private XmlRpcResponse defaultXmlRpcResponse;
- private string defaultTextResponse;
- public LoginResponse()
- {
- this.loginFlags = new ArrayList();
- this.globalTextures = new ArrayList();
- this.SetDefaultValues();
- } // LoginServer
- // This will go away as we replace new-login.dat:
- private void GetDefaultResponse()
- {
- try
- {
- // read in default response string
- StreamReader SR;
- string lines;
- SR = File.OpenText("new-login.dat");
- this.defaultTextResponse = "";
- while (!SR.EndOfStream)
- {
- lines = SR.ReadLine();
- this.defaultTextResponse += lines;
- }
- SR.Close();
- this.defaultXmlRpcResponse = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this.defaultTextResponse);
- }
- catch (Exception E)
- {
- Console.WriteLine(E.ToString());
- }
- } // GetDefaultResponse
- public void SetDefaultValues()
- {
- this.GetDefaultResponse();
- this.DST = "N";
- this.StipendSinceLogin = "N";
- this.Gendered = "Y";
- this.EverLoggedIn = "Y";
- this.login = "false";
- this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
- this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
- this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
- this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
- this.ErrorReason = "key";
- } // SetDefaultValues
- private XmlRpcResponse GenerateResponse(string reason, string message, string login)
- {
- // Overwrite any default values;
- this.xmlRpcResponse = new XmlRpcResponse();
- // Ensure Login Failed message/reason;
- this.ErrorMessage = message;
- this.ErrorReason = reason;
- this.loginError = new Hashtable();
- this.loginError["reason"] = this.ErrorReason;
- this.loginError["message"] = this.ErrorMessage;
- this.loginError["login"] = login;
- this.xmlRpcResponse.Value = this.loginError;
- return (this.xmlRpcResponse);
- } // GenerateResponse
- public XmlRpcResponse LoginFailedResponse()
- {
- return (this.GenerateResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
- } // LoginFailedResponse
- public XmlRpcResponse ConnectionFailedResponse()
- {
- return (this.LoginFailedResponse());
- } // CreateErrorConnectingToGridResponse()
- public XmlRpcResponse CreateAlreadyLoggedInResponse()
- {
- return(this.GenerateResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
- } // CreateAlreadyLoggedInResponse()
- public XmlRpcResponse ToXmlRpcResponse()
- {
- this.xmlRpcResponse = this.defaultXmlRpcResponse;
- Hashtable responseData = (Hashtable)this.xmlRpcResponse.Value;
- this.loginFlagsHash = new Hashtable();
- this.loginFlagsHash["daylight_savings"] = this.DST;
- this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
- this.loginFlagsHash["gendered"] = this.Gendered;
- this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
- this.loginFlags.Add(this.loginFlagsHash);
- this.globalTexturesHash = new Hashtable();
- this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
- this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
- this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
- this.globalTextures.Add(this.globalTexturesHash);
- responseData["sim_port"] = Int32.Parse(this.SimPort);
- responseData["sim_ip"] = this.SimAddress;
- responseData["agent_id"] = this.AgentID;
- responseData["session_id"] = this.SessionID;
- responseData["secure_session_id"] = this.SecureSessionID;
- responseData["circuit_code"] = this.CircuitCode;
- responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- responseData["login-flags"] = this.loginFlags;
- responseData["global-textures"] = this.globalTextures;
- return (this.xmlRpcResponse);
- } // ToXmlRpcResponse
- public string Login
- {
- get
- {
- return this.login;
- }
- set
- {
- this.login = value;
- }
- } // Login
- public string DST
- {
- get
- {
- return this.dst;
- }
- set
- {
- this.dst = value;
- }
- } // DST
- public string StipendSinceLogin
- {
- get
- {
- return this.stipendSinceLogin;
- }
- set
- {
- this.stipendSinceLogin = value;
- }
- } // StipendSinceLogin
- public string Gendered
- {
- get
- {
- return this.gendered;
- }
- set
- {
- this.gendered = value;
- }
- } // Gendered
- public string EverLoggedIn
- {
- get
- {
- return this.everLoggedIn;
- }
- set
- {
- this.everLoggedIn = value;
- }
- } // EverLoggedIn
- public string SimPort
- {
- get
- {
- return this.simPort;
- }
- set
- {
- this.simPort = value;
- }
- } // SimPort
- public string SimAddress
- {
- get
- {
- return this.simAddress;
- }
- set
- {
- this.simAddress = value;
- }
- } // SimAddress
- public string AgentID
- {
- get
- {
- return this.agentID;
- }
- set
- {
- this.agentID = value;
- }
- } // AgentID
- public string SessionID
- {
- get
- {
- return this.sessionID;
- }
- set
- {
- this.sessionID = value;
- }
- } // SessionID
- public string SecureSessionID
- {
- get
- {
- return this.secureSessionID;
- }
- set
- {
- this.secureSessionID = value;
- }
- } // SecureSessionID
- public Int32 CircuitCode
- {
- get
- {
- return this.circuitCode;
- }
- set
- {
- this.circuitCode = value;
- }
- } // CircuitCode
- public string SunTexture
- {
- get
- {
- return this.sunTexture;
- }
- set
- {
- this.sunTexture = value;
- }
- } // SunTexture
- public string CloudTexture
- {
- get
- {
- return this.cloudTexture;
- }
- set
- {
- this.cloudTexture = value;
- }
- } // CloudTexture
- public string MoonTexture
- {
- get
- {
- return this.moonTexture;
- }
- set
- {
- this.moonTexture = value;
- }
- } // MoonTexture
- public string ErrorReason
- {
- get
- {
- return this.errorReason;
- }
- set
- {
- this.errorReason = value;
- }
- } // ErrorReason
- public string ErrorMessage
- {
- get
- {
- return this.errorMessage;
- }
- set
- {
- this.errorMessage = value;
- }
- } // ErrorMessage
- } // LoginResponse
- } // namespace OpenSim.UserServer
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