UbitUmarov
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5929e43c2c
change MoapModule
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4 年之前 |
UbitUmarov
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07caee4956
move a materials cap to simpleStreamHandler
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4 年之前 |
UbitUmarov
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010f091dd4
mantis 8675: delay material delete (the reported log message may still happen, but less
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4 年之前 |
UbitUmarov
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28db80f100
mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files
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4 年之前 |
UbitUmarov
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5d2ffdc35b
limit max number of attachments to 38. All can be on same point
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5 年之前 |
UbitUmarov
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482c51a42a
cosmetics
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5 年之前 |
UbitUmarov
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944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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5 年之前 |
UbitUmarov
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05f508229c
make materials save to grid less async on manual backup or shutdown
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5 年之前 |
UbitUmarov
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fbd741ece3
prims have at most 9 face textures
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5 年之前 |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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5 年之前 |
UbitUmarov
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a8308e2a13
coment out a debug line
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6 年之前 |
UbitUmarov
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ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
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6 年之前 |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 年之前 |
Melanie Thielker
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a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
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7 年之前 |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 年之前 |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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8 年之前 |
UbitUmarov
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72e20028d1
safeguard against unknown material replacemet
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8 年之前 |
UbitUmarov
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b5e7816b77
try to reduce the amount of assets created editing materials
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8 年之前 |
UbitUmarov
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6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
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8 年之前 |
Oren Hurvitz
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373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
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9 年之前 |
Cinder
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7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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9 年之前 |
dahlia
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95a0f0d47b
replace accidently deleted line from last commit
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9 年之前 |
dahlia
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bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
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9 年之前 |
Diva Canto
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89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
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10 年之前 |
Justin Clark-Casey (justincc)
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b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
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10 年之前 |
Justin Clark-Casey (justincc)
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696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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10 年之前 |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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11 年之前 |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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11 年之前 |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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11 年之前 |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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11 年之前 |