Commit History

Auteur SHA1 Bericht Datum
  UbitUmarov 5929e43c2c change MoapModule 4 jaren geleden
  UbitUmarov 07caee4956 move a materials cap to simpleStreamHandler 4 jaren geleden
  UbitUmarov 010f091dd4 mantis 8675: delay material delete (the reported log message may still happen, but less 4 jaren geleden
  UbitUmarov 28db80f100 mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files 4 jaren geleden
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point 5 jaren geleden
  UbitUmarov 482c51a42a cosmetics 5 jaren geleden
  UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 jaren geleden
  UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 5 jaren geleden
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 jaren geleden
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 jaren geleden
  UbitUmarov a8308e2a13 coment out a debug line 6 jaren geleden
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( 6 jaren geleden
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 jaren geleden
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 jaren geleden
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 jaren geleden
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 8 jaren geleden
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet 8 jaren geleden
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials 8 jaren geleden
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 8 jaren geleden
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") 9 jaren geleden
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures 9 jaren geleden
  dahlia 95a0f0d47b replace accidently deleted line from last commit 9 jaren geleden
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini 9 jaren geleden
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 10 jaren geleden
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 10 jaren geleden
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 10 jaren geleden
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 11 jaren geleden
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 11 jaren geleden
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 11 jaren geleden
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 11 jaren geleden