コミット履歴

作者 SHA1 メッセージ 日付
  UbitUmarov a01046c24f a few changes to get assets 3 年 前
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste 4 年 前
  UbitUmarov cdd5dba5b0 some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good 4 年 前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年 前
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value 10 年 前
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 年 前
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. 12 年 前
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical 13 年 前
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 13 年 前
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only 14 年 前
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method 14 年 前
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService 15 年 前
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path 15 年 前
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 15 年 前