Cronologia Commit

Autore SHA1 Messaggio Data
  UbitUmarov a01046c24f a few changes to get assets 3 anni fa
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste 4 anni fa
  UbitUmarov cdd5dba5b0 some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good 4 anni fa
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 anni fa
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value 10 anni fa
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 anni fa
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. 12 anni fa
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical 13 anni fa
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 13 anni fa
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only 14 anni fa
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method 14 anni fa
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService 15 anni fa
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path 15 anni fa
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 15 anni fa