Jeff Ames
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818af9d482
Refactor log4net logger handling in script engine. (#3148)
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15 years ago |
Melanie Thielker
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f518ca7feb
Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
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16 years ago |
Melanie Thielker
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3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
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16 years ago |
Melanie Thielker
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18b6250f40
Remove perts of jhurliman's AD security patch that had slipped in
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16 years ago |
Justin Clarke Casey
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c25a0ea792
* Update libOMV to r2359. This is necessary for the progressive texture patch
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16 years ago |
Melanie Thielker
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698ecec6f7
Remove another interface that is no longer needed
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16 years ago |
Melanie Thielker
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34cfd710ce
DNE code cleanups
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16 years ago |
Melanie Thielker
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0313a1d439
After the last commit, the old Common assembly was still being loaded.
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16 years ago |
Melanie Thielker
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12a6b7c835
Yay! Common/ is gone! One API is achieved!
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16 years ago |
Melanie Thielker
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24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
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16 years ago |
Melanie Thielker
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824283ca3c
Remove all the subclassing complexity and script server interfaces from
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16 years ago |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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17 years ago |
Tedd Hansen
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527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 years ago |
Tedd Hansen
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c654506b18
Implemented: llSetText, llResetScript
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17 years ago |
Tedd Hansen
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ed68a3894c
Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
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17 years ago |
Sean Dague
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afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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17 years ago |
Tedd Hansen
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cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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17 years ago |
Tedd Hansen
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5a149084d4
startup event on script added to object, not all inside object.
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17 years ago |
Tedd Hansen
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53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
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17 years ago |
Tedd Hansen
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4beef91d00
GC.GetTotalMemory(true) was blocking.
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17 years ago |
Tedd Hansen
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5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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17 years ago |
Tedd Hansen
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33326c1a70
Some minor changes + krinkec's updates to ll* functions.
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17 years ago |
Tedd Hansen
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e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
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17 years ago |
Tedd Hansen
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1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
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17 years ago |
Tedd Hansen
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37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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17 years ago |
Tedd Hansen
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1ae73931da
Added (theoretical) AppDomain cleanup code.
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17 years ago |
Tedd Hansen
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551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
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17 years ago |
Tedd Hansen
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6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
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17 years ago |