Magnuz Binder
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897c7e1bda
Improve configuration description for llCastRay V3.
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há 9 anos atrás |
Michael Cerquoni
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defc9c1d86
fix permmission issue on OpenSimDefaults.ini
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há 9 anos atrás |
Magnuz Binder
|
fdc383a843
Use own mesh cache in llCastRay V3 after throttling.
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há 9 anos atrás |
Magnuz Binder
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7d26815d0e
Throttle llCastRay V3.
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há 9 anos atrás |
Michael Heilmann
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140ea04b9d
Merging Opensim upstream before generating patch
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há 9 anos atrás |
Magnuz Binder
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d348f87161
Patch llCastRay fully simplified to V3.
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há 9 anos atrás |
Michael Cerquoni
|
44b8b9fef6
Revert "Patch llCastRay fully-simplified to V2." for further review.
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há 9 anos atrás |
Magnuz Binder
|
c96ee68953
Patch llCastRay fully-simplified to V2.
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há 9 anos atrás |
dahlia
|
df12fbb0d2
add new config parameters for llCastRay to OpenSimDefaults.ini
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há 9 anos atrás |
Magnuz Binder
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43b8bd0c35
Implement llCastRay fully, simplified.
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há 9 anos atrás |
Robert Adams
|
30f9e5372e
Only send parcel layer data around the point of interest. Can be disabled
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há 9 anos atrás |
Diva Canto
|
0303112dcb
Added new [Statistics] config section to go with the previous patch.
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há 9 anos atrás |
Glenn Martin
|
1959eb8372
Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim).
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há 9 anos atrás |
Magnuz Binder
|
263db44129
Implement llGetBoundingBox fully.
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há 9 anos atrás |
Justin Clark-Casey (justincc)
|
7d3bafd5ab
Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
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há 9 anos atrás |
Justin Clark-Casey (justincc)
|
d9bfc710c0
Replace the tabs that have crept into isolated places in config and config example files with spaces
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há 10 anos atrás |
Diva Canto
|
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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há 10 anos atrás |
Diva Canto
|
14b3ee636d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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há 10 anos atrás |
Diva Canto
|
46ab59723d
Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
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há 10 anos atrás |
Robert Adams
|
700543b161
BulletSim: tweek step parameters and logic to make walking up steps
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há 10 anos atrás |
Diva Canto
|
faea742f32
Slight change in the way region module addins handle their configuration. Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins.
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há 10 anos atrás |
Diva Canto
|
0af02efaed
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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há 10 anos atrás |
Diva Canto
|
a88bc50a16
Add support for expansion of key values in nini config files.
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há 10 anos atrás |
Mic Bowman
|
041a09ecb9
Enable runtime configuration of the minimum rate for adaptive
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há 10 anos atrás |
Justin Clark-Casey (justincc)
|
59b38f842a
Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary.
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há 10 anos atrás |
Justin Clark-Casey (justincc)
|
124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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há 10 anos atrás |
Justin Clark-Casey (justincc)
|
a4209d2df4
small adjustment to commented out scene_throttle_max_bps and client_throttle_max_bps examples in OpenSimDefaults.ini
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há 10 anos atrás |
Justin Clark-Casey (justincc)
|
c5cd93db81
Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits
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há 10 anos atrás |
Justin Clark-Casey (justincc)
|
afa85e6b3c
Set appearance refresh to false by default.
|
há 10 anos atrás |
Justin Clark-Casey (justincc)
|
530b0cbbf1
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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há 10 anos atrás |