Histórico de Commits

Autor SHA1 Mensagem Data
  Magnuz Binder 897c7e1bda Improve configuration description for llCastRay V3. há 9 anos atrás
  Michael Cerquoni defc9c1d86 fix permmission issue on OpenSimDefaults.ini há 9 anos atrás
  Magnuz Binder fdc383a843 Use own mesh cache in llCastRay V3 after throttling. há 9 anos atrás
  Magnuz Binder 7d26815d0e Throttle llCastRay V3. há 9 anos atrás
  Michael Heilmann 140ea04b9d Merging Opensim upstream before generating patch há 9 anos atrás
  Magnuz Binder d348f87161 Patch llCastRay fully simplified to V3. há 9 anos atrás
  Michael Cerquoni 44b8b9fef6 Revert "Patch llCastRay fully-simplified to V2." for further review. há 9 anos atrás
  Magnuz Binder c96ee68953 Patch llCastRay fully-simplified to V2. há 9 anos atrás
  dahlia df12fbb0d2 add new config parameters for llCastRay to OpenSimDefaults.ini há 9 anos atrás
  Magnuz Binder 43b8bd0c35 Implement llCastRay fully, simplified. há 9 anos atrás
  Robert Adams 30f9e5372e Only send parcel layer data around the point of interest. Can be disabled há 9 anos atrás
  Diva Canto 0303112dcb Added new [Statistics] config section to go with the previous patch. há 9 anos atrás
  Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). há 9 anos atrás
  Magnuz Binder 263db44129 Implement llGetBoundingBox fully. há 9 anos atrás
  Justin Clark-Casey (justincc) 7d3bafd5ab Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions. há 9 anos atrás
  Justin Clark-Casey (justincc) d9bfc710c0 Replace the tabs that have crept into isolated places in config and config example files with spaces há 10 anos atrás
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. há 10 anos atrás
  Diva Canto 14b3ee636d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim há 10 anos atrás
  Diva Canto 46ab59723d Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically. há 10 anos atrás
  Robert Adams 700543b161 BulletSim: tweek step parameters and logic to make walking up steps há 10 anos atrás
  Diva Canto faea742f32 Slight change in the way region module addins handle their configuration. Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins. há 10 anos atrás
  Diva Canto 0af02efaed Merge branch 'master' of ssh://opensimulator.org/var/git/opensim há 10 anos atrás
  Diva Canto a88bc50a16 Add support for expansion of key values in nini config files. há 10 anos atrás
  Mic Bowman 041a09ecb9 Enable runtime configuration of the minimum rate for adaptive há 10 anos atrás
  Justin Clark-Casey (justincc) 59b38f842a Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary. há 10 anos atrás
  Justin Clark-Casey (justincc) 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. há 10 anos atrás
  Justin Clark-Casey (justincc) a4209d2df4 small adjustment to commented out scene_throttle_max_bps and client_throttle_max_bps examples in OpenSimDefaults.ini há 10 anos atrás
  Justin Clark-Casey (justincc) c5cd93db81 Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits há 10 anos atrás
  Justin Clark-Casey (justincc) afa85e6b3c Set appearance refresh to false by default. há 10 anos atrás
  Justin Clark-Casey (justincc) 530b0cbbf1 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. há 10 anos atrás