dahlia
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73efb1633f
lock collision mesh cache when accessing
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hace 9 años |
dahlia
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60e719286b
Make Meshmerizer mesh cache static so it can be shared across class instances
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hace 9 años |
dahlia
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c0380d1bfe
apparently mono DeflateStream has no CopyTo method =(
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hace 11 años |
dahlia
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1496de7ce9
use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures
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hace 11 años |
dahlia
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7faf286d00
add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
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hace 11 años |
dahlia
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f4ded3af63
discard alpha in 4-plane sculpt textures before generating physics proxy mesh
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hace 11 años |
Robert Adams
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1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
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hace 11 años |
Robert Adams
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81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
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hace 11 años |
dahlia
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440905ad14
change a hull debugging message to Debug instead of Info
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hace 11 años |
dahlia
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0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
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hace 11 años |
dahlia
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c5549d2730
add decoder for bounding convex hull
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hace 11 años |
Robert Adams
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0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
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hace 11 años |
dahlia
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e65d1e459e
fix error in hull point indexing
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hace 11 años |
dahlia
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477bee6468
remove duplicate hull scaling
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hace 11 años |
dahlia
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fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
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hace 11 años |
dahlia
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46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
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hace 11 años |
Robert Adams
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0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
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hace 12 años |
Justin Clark-Casey (justincc)
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aae76f7be4
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
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hace 12 años |
Justin Clark-Casey (justincc)
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4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
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hace 12 años |
Justin Clark-Casey (justincc)
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c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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hace 12 años |
Justin Clark-Casey (justincc)
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a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
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hace 13 años |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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hace 13 años |
Robert Adams
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80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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hace 13 años |
Justin Clark-Casey (justincc)
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310a685220
refactor: extract method that generates a physics mesh from prim shape data
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hace 13 años |
Justin Clark-Casey (justincc)
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4197f66052
refactor: extract code which generate points and faces from sculpt data into it's own method.
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hace 13 años |
Justin Clark-Casey (justincc)
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b0eacadeb4
fix bug in previous commit
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hace 13 años |
Justin Clark-Casey (justincc)
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122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
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hace 13 años |
Justin Clark-Casey (justincc)
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5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
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hace 13 años |
Justin Clark-Casey (justincc)
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18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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hace 13 años |
Justin Clark-Casey (justincc)
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24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
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hace 13 años |