dahlia
|
73efb1633f
lock collision mesh cache when accessing
|
před 9 roky |
dahlia
|
60e719286b
Make Meshmerizer mesh cache static so it can be shared across class instances
|
před 9 roky |
dahlia
|
c0380d1bfe
apparently mono DeflateStream has no CopyTo method =(
|
před 11 roky |
dahlia
|
1496de7ce9
use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures
|
před 11 roky |
dahlia
|
7faf286d00
add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
|
před 11 roky |
dahlia
|
f4ded3af63
discard alpha in 4-plane sculpt textures before generating physics proxy mesh
|
před 11 roky |
Robert Adams
|
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
|
před 11 roky |
Robert Adams
|
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
|
před 11 roky |
dahlia
|
440905ad14
change a hull debugging message to Debug instead of Info
|
před 11 roky |
dahlia
|
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
|
před 11 roky |
dahlia
|
c5549d2730
add decoder for bounding convex hull
|
před 11 roky |
Robert Adams
|
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
|
před 11 roky |
dahlia
|
e65d1e459e
fix error in hull point indexing
|
před 11 roky |
dahlia
|
477bee6468
remove duplicate hull scaling
|
před 11 roky |
dahlia
|
fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
|
před 11 roky |
dahlia
|
46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
|
před 11 roky |
Robert Adams
|
0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
|
před 12 roky |
Justin Clark-Casey (justincc)
|
aae76f7be4
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
|
před 12 roky |
Justin Clark-Casey (justincc)
|
4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
|
před 12 roky |
Justin Clark-Casey (justincc)
|
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
|
před 12 roky |
Justin Clark-Casey (justincc)
|
a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
|
před 13 roky |
Robert Adams
|
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
|
před 13 roky |
Robert Adams
|
80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
|
před 13 roky |
Justin Clark-Casey (justincc)
|
310a685220
refactor: extract method that generates a physics mesh from prim shape data
|
před 13 roky |
Justin Clark-Casey (justincc)
|
4197f66052
refactor: extract code which generate points and faces from sculpt data into it's own method.
|
před 13 roky |
Justin Clark-Casey (justincc)
|
b0eacadeb4
fix bug in previous commit
|
před 13 roky |
Justin Clark-Casey (justincc)
|
122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
|
před 13 roky |
Justin Clark-Casey (justincc)
|
5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
|
před 13 roky |
Justin Clark-Casey (justincc)
|
18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
|
před 13 roky |
Justin Clark-Casey (justincc)
|
24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
|
před 13 roky |