Commit History

Autor SHA1 Mensaxe Data
  Robert Adams 291c7cdbcc BulletSim: Add axis locking enabled through the ExtendedPhysics module. %!s(int64=10) %!d(string=hai) anos
  Robert Adams b0cb0ec02f BulletSim: fix problem where axis constraints were also constraining %!s(int64=10) %!d(string=hai) anos
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in %!s(int64=11) %!d(string=hai) anos
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. %!s(int64=11) %!d(string=hai) anos
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. %!s(int64=11) %!d(string=hai) anos
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the %!s(int64=11) %!d(string=hai) anos
  Robert Adams 68c8633ba1 BulletSim: create axis lock constraint with proper orientation and %!s(int64=11) %!d(string=hai) anos
  Robert Adams 933ac60746 BulletSim: not quite functional axis lock code. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 75b8cf428e BulletSim: fix line endings in BSActor* %!s(int64=11) %!d(string=hai) anos
  Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object. %!s(int64=11) %!d(string=hai) anos