Melanie Thielker
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df55e5295f
Fix a few permissions vulnerability. Owners could cause permissions
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14 anni fa |
Diva Canto
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1e7ce6dbce
Hunting for the problem in #4777
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14 anni fa |
Melanie Thielker
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be69259981
Change the handling of CreateSelected. Only send it on real creation, not
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14 anni fa |
Melanie Thielker
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e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
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14 anni fa |
Justin Clark-Casey (justincc)
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877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
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14 anni fa |
Melanie
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7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
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14 anni fa |
unknown
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bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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14 anni fa |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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14 anni fa |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 anni fa |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 anni fa |
John Hurliman
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3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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14 anni fa |
Jeff Ames
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f58a0394ed
Formatting cleanup. Add copyright notices.
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14 anni fa |
unknown
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c0bc25059c
- implementing server 1.38 functions
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14 anni fa |
Justin Clark-Casey (justincc)
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716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
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14 anni fa |
Justin Clark-Casey (justincc)
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8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
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14 anni fa |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 anni fa |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 anni fa |
Justin Clark-Casey (justincc)
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f1b99c4a7f
minor: one method doc
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15 anni fa |
Justin Clark-Casey (justincc)
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b1dfcccc9a
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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15 anni fa |
Justin Clark-Casey (justincc)
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daa66c4811
add an IsRoot property to sop
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15 anni fa |
Melanie
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fa121951d2
Merge branch 'master' of [email protected]:/var/git/opensim
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15 anni fa |
radams1
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88d0fc3b09
allow terrain collision events after regular collision check
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15 anni fa |
Justin Clark-Casey (justincc)
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dc82409106
minor: add method doc to sop.SetScriptEvents()
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15 anni fa |
Justin Clark-Casey (justincc)
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08721be374
minor: rename GetScriptPrimType() to GetPrimType()
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15 anni fa |
Justin Clark-Casey (justincc)
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5432925a3b
move hollow sphere faces bug back up to LSL_Api.cs
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15 anni fa |
Justin Clark-Casey (justincc)
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ecc068fbe0
remove now duplicated shape code from LSL_Api.cs
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15 anni fa |
Justin Clark-Casey (justincc)
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3863cd1d23
Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it
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15 anni fa |
Justin Clark-Casey (justincc)
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38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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15 anni fa |
Melanie
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2320b17ca9
Whitespace cleanup
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15 anni fa |
Revolution
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a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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15 anni fa |