Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 rokov pred |
Robert Adams
|
a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 rokov pred |
Robert Adams
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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11 rokov pred |
Robert Adams
|
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
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11 rokov pred |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 rokov pred |
Robert Adams
|
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 rokov pred |
Robert Adams
|
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
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11 rokov pred |
Robert Adams
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 rokov pred |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 rokov pred |
Robert Adams
|
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 rokov pred |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 rokov pred |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 rokov pred |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 rokov pred |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 rokov pred |
Robert Adams
|
99f39836a1
BulletSim: moving comments around. No functional change.
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11 rokov pred |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
|
11 rokov pred |
Robert Adams
|
fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 rokov pred |
Robert Adams
|
933ac60746
BulletSim: not quite functional axis lock code.
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11 rokov pred |
Robert Adams
|
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 rokov pred |
Robert Adams
|
2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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11 rokov pred |
Robert Adams
|
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
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11 rokov pred |
Robert Adams
|
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
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11 rokov pred |
Robert Adams
|
1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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11 rokov pred |
Robert Adams
|
bf9132e1c7
BulletSim: fix crash around race condition when a mesh asset cannot
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11 rokov pred |
Robert Adams
|
efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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11 rokov pred |
Robert Adams
|
26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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11 rokov pred |
Robert Adams
|
e549c2922a
BulletSim: fix physical object appearing to slowly float off when
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11 rokov pred |
Robert Adams
|
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 rokov pred |
Robert Adams
|
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
|
11 rokov pred |
Robert Adams
|
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
11 rokov pred |