Commit történet

Szerző SHA1 Üzenet Dátum
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 éve
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 éve
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 éve
  Robert Adams 9d5ae75950 BulletSim: remove the handle to the vehicle actor and cause routines 11 éve
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 éve
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 éve
  Robert Adams ae0d6ab28a BulletSim: don't zero motion when changing vehicle type. 11 éve
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 éve
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 éve
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 éve
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 éve
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 éve
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 éve
  Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 11 éve
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 éve
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 éve
  Robert Adams 933ac60746 BulletSim: not quite functional axis lock code. 11 éve
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 éve
  Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object. 11 éve
  Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 11 éve
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 11 éve
  Robert Adams 1c740798b4 BulletSim: add parameters, code cleanup around checking and enforcing 11 éve
  Robert Adams bf9132e1c7 BulletSim: fix crash around race condition when a mesh asset cannot 11 éve
  Robert Adams efb5da0aa6 BulletSim: add OutOfBounds logic and some position sanity checking 11 éve
  Robert Adams 26421294f6 BulletSim: experimental lock axis code using constraints. Not enabled 11 éve
  Robert Adams e549c2922a BulletSim: fix physical object appearing to slowly float off when 11 éve
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 éve
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 éve
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 éve