Histórico de commits

Autor SHA1 Mensagem Data
  UbitUmarov ce0d426b99 add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics 1 ano atrás
  UbitUmarov a0165816de change get terrain height 1 ano atrás
  UbitUmarov 667a18161b some cosmetics, like npcs down eat terrain 2 anos atrás
  UbitUmarov a0e039e876 useless ms xml things 2 anos atrás
  UbitUmarov d10f11d310 terrain replace double by float 5 anos atrás
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 5 anos atrás
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 anos atrás
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 anos atrás
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec 6 anos atrás
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 6 anos atrás
  UbitUmarov 89a690c11f a few more xml things 6 anos atrás
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 anos atrás
  UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing 9 anos atrás
  Jak Daniels 7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. 9 anos atrás
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 anos atrás
  UbitUmarov 371c9dd2af bad merge? 9 anos atrás
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal 9 anos atrás
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 9 anos atrás
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will 9 anos atrás
  UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that 9 anos atrás
  UbitUmarov 7661366223 minor change 9 anos atrás
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData 9 anos atrás
  Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 anos atrás
  Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather 10 anos atrás
  Robert Adams 1b41ec0a85 Fix raw32 terrain heightmap reader so it estimates terrain size from 10 anos atrás
  Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel. 10 anos atrás
  Robert Adams 109136c074 varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. 11 anos atrás
  Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. 11 anos atrás
  Robert Adams ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack. 11 anos atrás
  Robert Adams 39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain 11 anos atrás