Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov 1736b6a8a0 make some use of frozendicionaries on xml processors há 6 meses atrás
  UbitUmarov 41b718626f cosmetics há 1 ano atrás
  UbitUmarov fbbcc1edd7 == string.Empty is .Lenght == 0 há 2 anos atrás
  UbitUmarov a0e039e876 useless ms xml things há 2 anos atrás
  UbitUmarov 489849ed8d SanitizeXml() save a few ns há 4 anos atrás
  UbitUmarov 221ec742bd SanitizeXml() go back to previus potencially heavy code, still needed, until a lighter method is created há 4 anos atrás
  UbitUmarov 5665bdb72d temporary(?) fix há 4 anos atrás
  UbitUmarov 9ecee558b5 whatever... há 4 anos atrás
  UbitUmarov 707eb8de82 remove more xml things no longer needed on .net >4.5.2 há 6 anos atrás
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 há 6 anos atrás
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec há 6 anos atrás
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one há 6 anos atrás
  UbitUmarov 89a690c11f a few more xml things há 6 anos atrás
  UbitUmarov ec6f87d3ef disable some XmlResolver há 6 anos atrás
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup há 8 anos atrás
  Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging há 9 anos atrás
  Diva Canto e5a1243abc Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: há 9 anos atrás
  Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 há 9 anos atrás
  Diva Canto 09edc9619a It wasn't that. Revert "Mantis #7514" há 9 anos atrás
  Diva Canto 365f46bfa9 Mantis #7514 há 9 anos atrás
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. há 10 anos atrás
  Oren Hurvitz 89945f8829 Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity há 11 anos atrás
  Justin Clark-Casey (justincc) 189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails. há 12 anos atrás
  Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods. há 12 anos atrás
  Justin Clark-Casey (justincc) 6234264211 Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors() há 12 anos atrás
  Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. há 13 anos atrás
  Diva Canto 7d24dbca3c Added some comments. Better than listening to the boring speaker... há 14 anos atrás
  Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. há 14 anos atrás