UbitUmarov
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1736b6a8a0
make some use of frozendicionaries on xml processors
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6 mesi fa |
UbitUmarov
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41b718626f
cosmetics
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1 anno fa |
UbitUmarov
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fbbcc1edd7
== string.Empty is .Lenght == 0
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2 anni fa |
UbitUmarov
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a0e039e876
useless ms xml things
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2 anni fa |
UbitUmarov
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489849ed8d
SanitizeXml() save a few ns
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4 anni fa |
UbitUmarov
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221ec742bd
SanitizeXml() go back to previus potencially heavy code, still needed, until a lighter method is created
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4 anni fa |
UbitUmarov
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5665bdb72d
temporary(?) fix
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4 anni fa |
UbitUmarov
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9ecee558b5
whatever...
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4 anni fa |
UbitUmarov
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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6 anni fa |
UbitUmarov
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 anni fa |
UbitUmarov
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e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
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6 anni fa |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 anni fa |
UbitUmarov
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89a690c11f
a few more xml things
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6 anni fa |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 anni fa |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 anni fa |
Oren Hurvitz
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4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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9 anni fa |
Diva Canto
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e5a1243abc
Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
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9 anni fa |
Diva Canto
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1abbad71b4
Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514
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9 anni fa |
Diva Canto
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09edc9619a
It wasn't that. Revert "Mantis #7514"
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9 anni fa |
Diva Canto
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365f46bfa9
Mantis #7514
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9 anni fa |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 anni fa |
Oren Hurvitz
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89945f8829
Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity
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11 anni fa |
Justin Clark-Casey (justincc)
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189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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12 anni fa |
Justin Clark-Casey (justincc)
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312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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12 anni fa |
Justin Clark-Casey (justincc)
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6234264211
Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors()
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12 anni fa |
Diva Canto
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8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
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13 anni fa |
Diva Canto
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7d24dbca3c
Added some comments. Better than listening to the boring speaker...
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14 anni fa |
Diva Canto
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f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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14 anni fa |