Robert Adams
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6e2b532255
BulletSim: fix line ending problems.
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10 years ago |
Robert Adams
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700543b161
BulletSim: tweek step parameters and logic to make walking up steps
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10 years ago |
Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
Vegaslon
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abf85b7f19
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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10 years ago |
Robert Adams
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f348928590
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
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10 years ago |
AliciaRaven
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db0c41501c
Fix previous commit to ignore water height and allow flying underwater (swimming)
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10 years ago |
AliciaRaven
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ff892b5bcf
Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.
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10 years ago |
Robert Adams
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0be9e3b079
BulletSim: adjust avatar step up parameters to better walk up small
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10 years ago |
Robert Adams
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35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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11 years ago |
Robert Adams
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07d7a5fd76
BulletSim: zero velocity when avatar not moving.
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11 years ago |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 years ago |
Robert Adams
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 years ago |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 years ago |
Robert Adams
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1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
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11 years ago |
Robert Adams
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bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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11 years ago |
Robert Adams
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 years ago |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 years ago |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 years ago |