Commit History

Author SHA1 Message Date
  Robert Adams 6e2b532255 BulletSim: fix line ending problems. 10 years ago
  Robert Adams 700543b161 BulletSim: tweek step parameters and logic to make walking up steps 10 years ago
  Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 years ago
  Vegaslon abf85b7f19 Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 10 years ago
  Robert Adams f348928590 BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters 10 years ago
  AliciaRaven db0c41501c Fix previous commit to ignore water height and allow flying underwater (swimming) 10 years ago
  AliciaRaven ff892b5bcf Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight. 10 years ago
  Robert Adams 0be9e3b079 BulletSim: adjust avatar step up parameters to better walk up small 10 years ago
  Robert Adams 35a6361b24 BulletSim: reduce avatar walking stopped threshold. 11 years ago
  Robert Adams 07d7a5fd76 BulletSim: zero velocity when avatar not moving. 11 years ago
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 years ago
  Robert Adams e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. 11 years ago
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions 11 years ago
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision 11 years ago
  Robert Adams 1d65b0d802 BulletSim: add position resetting for stationary avatars so they don't 11 years ago
  Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying 11 years ago
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 years ago
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 years ago
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 years ago