Commit History

Autor SHA1 Mensaxe Data
  Dan Lake d0dd597351 Initialized localID for new PEPrim in AddPrimShape %!s(int64=13) %!d(string=hai) anos
  Dan Lake 5171f3adf7 made localID fix to AddPrimShape in PEScene.cs %!s(int64=13) %!d(string=hai) anos
  Dan Lake 974292996a * Switched Intel license for OpenSim contributors in DSG files %!s(int64=13) %!d(string=hai) anos
  Huaiyu (Kitty) Liu e2b6c5d199 Added a new RegionSyncMessage, AvatarTeleportSameRegion, for PSA to inform PE to %!s(int64=13) %!d(string=hai) anos
  Robert Adams 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects %!s(int64=14) %!d(string=hai) anos
  Robert Adams 1ff16c93a3 Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code %!s(int64=14) %!d(string=hai) anos
  Robert Adams a25eac0a40 Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync %!s(int64=14) %!d(string=hai) anos
  Robert Adams c9c94a5f23 Physics bucket packing and unpacking %!s(int64=14) %!d(string=hai) anos
  Robert Adams af29f4083f move logging to central module. Fix orientation bug. Fix message echo bug. %!s(int64=14) %!d(string=hai) anos
  Robert Adams 8d87d9e42d Add locking to prim and avatar lists to fix enumeration errors %!s(int64=14) %!d(string=hai) anos
  Robert Adams a2ca47d7eb Add parameter and code for AgentID to track bucket changes. Added ground collision so walking now works %!s(int64=14) %!d(string=hai) anos
  Robert Adams 7c6bca1668 physics messages sync'ing both ways. Value change not happening %!s(int64=14) %!d(string=hai) anos
  Robert Adams a036426f18 PhysActor update messages working. Avatar and prim neither move nor position correctly %!s(int64=14) %!d(string=hai) anos
  Robert Adams b56b0c3086 Initial plumbing for connectors and PhysActor discovery %!s(int64=14) %!d(string=hai) anos
  Robert Adams 9e68de6b8f PE physics plugin stubs %!s(int64=14) %!d(string=hai) anos