Commit History

Author SHA1 Message Date
  Adam Frisby 03dbce1b42 * Mergin, mergin. Keep ooon mergin! 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 years ago
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 17 years ago
  Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity. 17 years ago
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 17 years ago
  dan miller fdb57b28b1 prim cuts in ODE 17 years ago
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 years ago
  MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 17 years ago
  Brian McBee 75f6c3d364 More prep work for adding prims to ODE physics 17 years ago
  Adam Frisby 23a734d0c7 * More cleaning 17 years ago
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 years ago
  MW beb3073bec A bit more work on Building tools/support. 17 years ago
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 years ago
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 years ago
  MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 17 years ago