Adam Frisby
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03dbce1b42
* Mergin, mergin. Keep ooon mergin!
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17 سال پیش |
lbsa71
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efd90b56b7
* Optimized usings
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17 سال پیش |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 سال پیش |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 سال پیش |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 سال پیش |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 سال پیش |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 سال پیش |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 سال پیش |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 سال پیش |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 سال پیش |
dan miller
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fdb57b28b1
prim cuts in ODE
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17 سال پیش |
darok
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f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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17 سال پیش |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 سال پیش |
Charles Krinke
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33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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17 سال پیش |
lbsa71
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67e12b95ea
* Optimized usings
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17 سال پیش |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 سال پیش |
MW
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7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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17 سال پیش |
Brian McBee
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75f6c3d364
More prep work for adding prims to ODE physics
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17 سال پیش |
Adam Frisby
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23a734d0c7
* More cleaning
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17 سال پیش |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 سال پیش |
MW
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beb3073bec
A bit more work on Building tools/support.
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17 سال پیش |
lbsa71
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9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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17 سال پیش |
MW
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9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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17 سال پیش |
MW
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646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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17 سال پیش |