Justin Clark-Casey (justincc)
|
d80eda202f
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
|
12 years ago |
Justin Clark-Casey (justincc)
|
e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
|
12 years ago |
Justin Clark-Casey (justincc)
|
337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
|
12 years ago |
Justin Clark-Casey (justincc)
|
cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
|
12 years ago |
Justin Clark-Casey (justincc)
|
11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
|
12 years ago |
Justin Clark-Casey (justincc)
|
c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
|
12 years ago |
Justin Clark-Casey (justincc)
|
69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
|
12 years ago |
Justin Clark-Casey (justincc)
|
e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
|
12 years ago |
Justin Clark-Casey (justincc)
|
506437b684
Remove log line accidentally left in SP.SendSitResponse()
|
12 years ago |
Justin Clark-Casey (justincc)
|
d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
|
12 years ago |
Justin Clark-Casey (justincc)
|
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
|
12 years ago |
Justin Clark-Casey (justincc)
|
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
|
12 years ago |
Justin Clark-Casey (justincc)
|
e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
|
12 years ago |
Justin Clark-Casey (justincc)
|
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
|
12 years ago |
Justin Clark-Casey (justincc)
|
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
|
12 years ago |
BlueWall
|
895dadbdbd
Cleanup + change properties to set fields with private set : Thanks Justin for the tip.
|
12 years ago |
BlueWall
|
c05f87b50c
Provide Telehub setting to allow use of landmarks
|
12 years ago |
Justin Clark-Casey (justincc)
|
521ad080f1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
12 years ago |
Justin Clark-Casey (justincc)
|
4d34763f8c
Check agent limit against root agent count rather than both root and child agents
|
12 years ago |
BlueWall
|
295bb3227d
Force the default Telehub router if no matches are found in the config.
|
12 years ago |
BlueWall
|
7c229c8b81
Add configurable SpawnPointRouting
|
12 years ago |
Dan Lake
|
3bc5620d74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
12 years ago |
Dan Lake
|
20952c75c5
Trigger event when scene presences are updated
|
12 years ago |
Talun
|
c21c9e13ef
Mantis 1456 same region teleport of a sitting avatar.
|
12 years ago |
Talun
|
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
|
12 years ago |
Justin Clark-Casey (justincc)
|
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
|
12 years ago |
Justin Clark-Casey (justincc)
|
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
|
12 years ago |
Justin Clark-Casey (justincc)
|
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()).
|
12 years ago |
Oren Hurvitz
|
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
|
12 years ago |
Oren Hurvitz
|
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
|
12 years ago |