Historique des commits

Auteur SHA1 Message Date
  Justin Clark-Casey (justincc) d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in il y a 12 ans
  Justin Clark-Casey (justincc) e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. il y a 12 ans
  Justin Clark-Casey (justincc) 337ea019bd If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set. il y a 12 ans
  Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() il y a 12 ans
  Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability" il y a 12 ans
  Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability il y a 12 ans
  Justin Clark-Casey (justincc) 69a6f6e3cd refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy il y a 12 ans
  Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP. il y a 12 ans
  Justin Clark-Casey (justincc) 506437b684 Remove log line accidentally left in SP.SendSitResponse() il y a 12 ans
  Justin Clark-Casey (justincc) d6f563794e Don't allow a prim to be sat upon if its part of an attachment il y a 12 ans
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. il y a 12 ans
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. il y a 12 ans
  Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads. il y a 12 ans
  Justin Clark-Casey (justincc) bab7dab4c5 Comment out the scene presence sitting debug log messages for now il y a 12 ans
  Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing. il y a 12 ans
  BlueWall 895dadbdbd Cleanup + change properties to set fields with private set : Thanks Justin for the tip. il y a 12 ans
  BlueWall c05f87b50c Provide Telehub setting to allow use of landmarks il y a 12 ans
  Justin Clark-Casey (justincc) 521ad080f1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim il y a 12 ans
  Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents il y a 12 ans
  BlueWall 295bb3227d Force the default Telehub router if no matches are found in the config. il y a 12 ans
  BlueWall 7c229c8b81 Add configurable SpawnPointRouting il y a 12 ans
  Dan Lake 3bc5620d74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim il y a 12 ans
  Dan Lake 20952c75c5 Trigger event when scene presences are updated il y a 12 ans
  Talun c21c9e13ef Mantis 1456 same region teleport of a sitting avatar. il y a 12 ans
  Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area il y a 12 ans
  Justin Clark-Casey (justincc) fcd5b0817b Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems. il y a 12 ans
  Justin Clark-Casey (justincc) 9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator il y a 12 ans
  Justin Clark-Casey (justincc) d0598c63f3 refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()). il y a 12 ans
  Oren Hurvitz fe8e835bfc Fixed: scripted controls didn't work if the avatar was sitting down il y a 12 ans
  Oren Hurvitz 6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking. il y a 12 ans