Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  UbitUmarov 257a9ad398 libomv now knows old opensim material asset type + dotnet8 usless changes 7 kuukautta sitten
  UbitUmarov 92bf9224de fix materials simulator features 7 kuukautta sitten
  UbitUmarov 52bd793120 some more rounding issues on pbr overrides 9 kuukautta sitten
  UbitUmarov 6ca32cb8ef some rounding issues on pbr overrides 9 kuukautta sitten
  UbitUmarov cd4c009e64 a few changes to materials 11 kuukautta sitten
  UbitUmarov cbdcf3b4a0 more changes on the test feature 11 kuukautta sitten
  UbitUmarov 602569e5f7 try to match viewer protocol changes on test feature 11 kuukautta sitten
  UbitUmarov 77d8bb9968 a few more test changes and cosmetics 1 vuosi sitten
  UbitUmarov 0bbaedc051 a few test changes 1 vuosi sitten
  UbitUmarov a8932b9beb let viewers pre cache materials, again 2 vuotta sitten
  UbitUmarov 6a404c98de a few changes to simulatorFeatures cap 2 vuotta sitten
  UbitUmarov 38d3346a6a save ns using a cached response on materials 2 vuotta sitten
  UbitUmarov f4ae8d90ef a few changes to materials put cap 2 vuotta sitten
  UbitUmarov 7e0fc95c3a == UUID.Zero is slow 2 vuotta sitten
  UbitUmarov c70904418a replace llsd xml fw encoder 4 vuotta sitten
  UbitUmarov 5929e43c2c change MoapModule 4 vuotta sitten
  UbitUmarov 07caee4956 move a materials cap to simpleStreamHandler 4 vuotta sitten
  UbitUmarov 010f091dd4 mantis 8675: delay material delete (the reported log message may still happen, but less 4 vuotta sitten
  UbitUmarov 28db80f100 mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files 4 vuotta sitten
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point 5 vuotta sitten
  UbitUmarov 482c51a42a cosmetics 5 vuotta sitten
  UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 vuotta sitten
  UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 5 vuotta sitten
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 vuotta sitten
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 vuotta sitten
  UbitUmarov a8308e2a13 coment out a debug line 6 vuotta sitten
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( 6 vuotta sitten
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 vuotta sitten
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 vuotta sitten
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 vuotta sitten