Commit History

Author SHA1 Message Date
  UbitUmarov 257a9ad398 libomv now knows old opensim material asset type + dotnet8 usless changes 7 months ago
  UbitUmarov 92bf9224de fix materials simulator features 7 months ago
  UbitUmarov 52bd793120 some more rounding issues on pbr overrides 9 months ago
  UbitUmarov 6ca32cb8ef some rounding issues on pbr overrides 9 months ago
  UbitUmarov cd4c009e64 a few changes to materials 11 months ago
  UbitUmarov cbdcf3b4a0 more changes on the test feature 11 months ago
  UbitUmarov 602569e5f7 try to match viewer protocol changes on test feature 11 months ago
  UbitUmarov 77d8bb9968 a few more test changes and cosmetics 1 year ago
  UbitUmarov 0bbaedc051 a few test changes 1 year ago
  UbitUmarov a8932b9beb let viewers pre cache materials, again 2 years ago
  UbitUmarov 6a404c98de a few changes to simulatorFeatures cap 2 years ago
  UbitUmarov 38d3346a6a save ns using a cached response on materials 2 years ago
  UbitUmarov f4ae8d90ef a few changes to materials put cap 2 years ago
  UbitUmarov 7e0fc95c3a == UUID.Zero is slow 2 years ago
  UbitUmarov c70904418a replace llsd xml fw encoder 4 years ago
  UbitUmarov 5929e43c2c change MoapModule 4 years ago
  UbitUmarov 07caee4956 move a materials cap to simpleStreamHandler 4 years ago
  UbitUmarov 010f091dd4 mantis 8675: delay material delete (the reported log message may still happen, but less 4 years ago
  UbitUmarov 28db80f100 mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files 4 years ago
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point 5 years ago
  UbitUmarov 482c51a42a cosmetics 5 years ago
  UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 years ago
  UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 5 years ago
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 years ago
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 years ago
  UbitUmarov a8308e2a13 coment out a debug line 6 years ago
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( 6 years ago
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 years ago
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 years ago