UbitUmarov
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23daf5340b
add some missing matovr full updates
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11 months ago |
UbitUmarov
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f94f6e77bf
a few cosmetic changes
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1 year ago |
UbitUmarov
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ce0d426b99
add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics
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1 year ago |
UbitUmarov
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52f50d2035
move UploadObjectAsset to simpleh..
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4 years ago |
UbitUmarov
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ae00623b65
lost in updates
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5 years ago |
UbitUmarov
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b48cbcbfdd
simplify a bit some caps paths
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6 years ago |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 years ago |
Mandarinka Tasty
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7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
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8 years ago |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 years ago |
Diva Canto
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86903f23dd
Cleanup on region modules: gave short node id's to all of them.
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12 years ago |
Melanie
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0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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12 years ago |
Justin Clark-Casey (justincc)
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6a77a65675
minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false
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12 years ago |
Justin Clark-Casey (justincc)
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231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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12 years ago |
Justin Clark-Casey (justincc)
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ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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12 years ago |
Dan Lake
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 years ago |
Justin Clark-Casey (justincc)
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df2a59d31b
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
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13 years ago |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 years ago |
Diva Canto
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e3c27d8527
Nope, that didn't feel right. Moving all those modules to Linden space.
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13 years ago |