Justin Clark-Casey (justincc)
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cd78f50632
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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před 13 roky |
Justin Clark-Casey (justincc)
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b300db9e0a
Stop sending the viewer its own AvatarAppearance packet.
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před 13 roky |
Justin Clark-Casey (justincc)
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deb50cd410
Stop generating client flags when we send out full object updates.
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před 13 roky |
Justin Clark-Casey (justincc)
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27644bcce6
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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před 13 roky |
Justin Clark-Casey (justincc)
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986f6b39ca
Fix build
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před 13 roky |
Justin Clark-Casey (justincc)
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c3d16955a7
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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před 13 roky |
Justin Clark-Casey (justincc)
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61df0da7f9
remove some unused fields in ScenePresence
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před 13 roky |
Justin Clark-Casey (justincc)
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7e415e3f85
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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před 13 roky |
Justin Clark-Casey (justincc)
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8c4e58995d
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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před 13 roky |
Justin Clark-Casey (justincc)
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d26ded4788
fix build
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před 13 roky |
Justin Clark-Casey (justincc)
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5268334c61
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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před 13 roky |
Justin Clark-Casey (justincc)
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dfeb424afd
Add "appearance send" command to allow manual sending of appearance.
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před 13 roky |
Justin Clark-Casey (justincc)
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7be35d5a9a
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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před 13 roky |
Justin Clark-Casey (justincc)
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310c2403b0
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
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před 13 roky |
Justin Clark-Casey (justincc)
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b527901556
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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před 13 roky |
Justin Clark-Casey (justincc)
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3c9654d5d6
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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před 13 roky |
Justin Clark-Casey (justincc)
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6a994f8c9c
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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před 13 roky |
Justin Clark-Casey (justincc)
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b720454950
Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
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před 13 roky |
Dan Lake
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aa6915f1ba
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
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před 13 roky |
Justin Clark-Casey (justincc)
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aba26c098d
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
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před 13 roky |
Justin Clark-Casey (justincc)
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614ea5a48a
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
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před 13 roky |
Justin Clark-Casey (justincc)
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1c66e08964
Implement osNpcSit(). This is still in development so don't trust it
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před 13 roky |
Justin Clark-Casey (justincc)
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acb0a5b6c1
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
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před 13 roky |
Justin Clark-Casey (justincc)
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6fa4f88d39
Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
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před 13 roky |
Justin Clark-Casey (justincc)
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494e5867a3
Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
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před 13 roky |
Dan Lake
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28a482a7ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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před 13 roky |
Dan Lake
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2c0bb8118d
Commented out new debug statements in ScenePresence
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před 13 roky |
Justin Clark-Casey (justincc)
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d358125cac
Reinstate option to land an npc when it reaches a target.
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před 13 roky |
Justin Clark-Casey (justincc)
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f9438e7147
Remove unused and never set SP.PreviousRotation
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před 13 roky |
Justin Clark-Casey (justincc)
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572b680cb0
get rid of an incredibly noisy logging message from the last commit
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před 13 roky |