Justin Clark-Casey (justincc)
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e98e580900
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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0563530bf8
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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2135b89c07
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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67a2d6d855
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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deb50cd410
Stop generating client flags when we send out full object updates.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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58021b5300
Chain SOP constructors together rather than having copy/paste code
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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3b141e5eee
refactor: Make SOP.Description an automatic property
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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08bc6622dd
Remove unused PhysicsActor.SOPDescription
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vor 13 Jahren |
Dan Lake
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aa6915f1ba
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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88ef35cb23
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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aba26c098d
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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871f1d0ae7
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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614ea5a48a
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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1c66e08964
Implement osNpcSit(). This is still in development so don't trust it
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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a2c9b3d83d
fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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3a047b2bdb
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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f8deca7f2d
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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63a6bc93e4
refactor: Remove redundant code in SOP.UpdatePrimFlags()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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50c340ef35
factor common code out into SOP.RemoveFromPhysics()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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acb0a5b6c1
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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4c9226be7b
Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
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vor 13 Jahren |
Snoopy Pfeffer
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c2586b0ea9
Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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bec0cbe82b
remove unused SOP.Create() method
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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9c0a03731d
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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c491cdcb95
refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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10d883dc88
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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63bf710237
Fix issue with llGetTorque() where it would only ever return a zero vector.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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vor 13 Jahren |