UbitUmarov
|
dea7b7b1a7
remove effect of avatar mass, so all jump similar height
|
2 jaren geleden |
UbitUmarov
|
1bf5ccedec
need to process all mv flags for now
|
2 jaren geleden |
UbitUmarov
|
b8e0aaa7b3
scale bullet avatar jump to more or less match ubOde
|
2 jaren geleden |
UbitUmarov
|
6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
|
2 jaren geleden |
Vincent Sylvester
|
13dbbc2683
Remove tabs, indent code properly
|
2 jaren geleden |
Robert Adams
|
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
|
5 jaren geleden |
UbitUmarov
|
c92ba1cc04
shut up some pesty warnings
|
6 jaren geleden |
Robert Adams
|
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
|
7 jaren geleden |
Robert Adams
|
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
|
7 jaren geleden |
Robert Adams
|
5c36561424
BulletSim: add clock and change logic for taint processing a little
|
7 jaren geleden |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 jaren geleden |
Robert Adams
|
e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
|
8 jaren geleden |
Robert Adams
|
e13fecfd3d
BulletSim: zero velocity target when setting velocity through the
|
8 jaren geleden |
Robert Adams
|
c7e4b14a26
BulletSim: fix problem with avatar velocity going to zero when flying across
|
8 jaren geleden |
Robert Adams
|
be43fc2234
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
|
8 jaren geleden |
Robert Adams
|
33af419050
BulletSim: make collision sounds work most of the time. Seems that collisions
|
8 jaren geleden |
Robert Adams
|
ddd59fab5f
BulletSim: add stationary suppression on AddForce application. This enables
|
8 jaren geleden |
Robert Adams
|
35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
|
8 jaren geleden |
Robert Adams
|
d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
|
8 jaren geleden |
UbitUmarov
|
79945cff7c
improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look
|
9 jaren geleden |
UbitUmarov
|
deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
|
9 jaren geleden |
Diva Canto
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 jaren geleden |
Diva Canto
|
2c0cad6dd3
Renamed the namespaces too
|
9 jaren geleden |
Diva Canto
|
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
|
9 jaren geleden |