Cronologia Commit

Autore SHA1 Messaggio Data
  UbitUmarov dea7b7b1a7 remove effect of avatar mass, so all jump similar height 2 anni fa
  UbitUmarov 1bf5ccedec need to process all mv flags for now 2 anni fa
  UbitUmarov b8e0aaa7b3 scale bullet avatar jump to more or less match ubOde 2 anni fa
  UbitUmarov 6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones 2 anni fa
  Vincent Sylvester 13dbbc2683 Remove tabs, indent code properly 2 anni fa
  Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 anni fa
  UbitUmarov c92ba1cc04 shut up some pesty warnings 6 anni fa
  Robert Adams df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to 7 anni fa
  Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 anni fa
  Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little 7 anni fa
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 anni fa
  Robert Adams e13ff5a392 BulletSim: update avatar velocity setting to the new TargetVelocity pattern. 8 anni fa
  Robert Adams e13fecfd3d BulletSim: zero velocity target when setting velocity through the 8 anni fa
  Robert Adams c7e4b14a26 BulletSim: fix problem with avatar velocity going to zero when flying across 8 anni fa
  Robert Adams be43fc2234 BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. 8 anni fa
  Robert Adams 33af419050 BulletSim: make collision sounds work most of the time. Seems that collisions 8 anni fa
  Robert Adams ddd59fab5f BulletSim: add stationary suppression on AddForce application. This enables 8 anni fa
  Robert Adams 35d4298be6 BulletSim: change method signatures for internal AddForce methods to remove 8 anni fa
  Robert Adams d4e88f8883 BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, 8 anni fa
  UbitUmarov 79945cff7c improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look 9 anni fa
  UbitUmarov deb4364f42 remove the use of Vector3 for axis locks on the rest of engines 9 anni fa
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 anni fa
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 anni fa
  Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 9 anni fa