Justin Clark-Casey (justincc)
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3372210c46
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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10 years ago |
Justin Clark-Casey (justincc)
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f6f7585ec5
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
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10 years ago |
Robert Adams
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0300ec45eb
Modifications to debugging printouts. No functional changes.
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10 years ago |
Robert Adams
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7aa00632b9
varregion: many replacements of in-place arithmetic with calls to
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11 years ago |
Robert Adams
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beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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11 years ago |
Diva Canto
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b4f1b9acf6
Guard against unauthorized agent deletes.
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11 years ago |
Justin Clark-Casey (justincc)
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f2a4d9b99c
Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
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11 years ago |
Justin Clark-Casey (justincc)
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d214e2d0c4
On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
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11 years ago |
Dan Lake
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0dd14ca0a3
Missing parameter in log error message was throwing exception
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12 years ago |
Justin Clark-Casey (justincc)
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9ccb578721
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
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12 years ago |
Justin Clark-Casey (justincc)
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b56673c920
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
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12 years ago |
Diva Canto
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0f277dfa17
Addresses mantis #5846
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12 years ago |
Justin Clark-Casey (justincc)
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bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
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12 years ago |
Diva Canto
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99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
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12 years ago |
Diva Canto
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20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
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12 years ago |
Diva Canto
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964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
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13 years ago |
Justin Clark-Casey (justincc)
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10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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13 years ago |
Justin Clark-Casey (justincc)
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a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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13 years ago |
Justin Clark-Casey (justincc)
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20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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13 years ago |
Justin Clark-Casey (justincc)
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64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
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13 years ago |
Melanie
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c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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13 years ago |
Dan Lake
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4748c19bdb
Refactored "known child region" in ScenePresence. There were 4 different
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13 years ago |
Mic Bowman
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cf24069227
Change UpdateAgent (for changes in agent position) to be sent
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14 years ago |
Diva Canto
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c18bcf3d8d
A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
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14 years ago |
Melanie
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e1664b8d38
Fix child agent scoping
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14 years ago |
Justin Clark-Casey (justincc)
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df702417dc
Remove mono compiler warnings
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14 years ago |
Diva Canto
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19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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14 years ago |
Justin Clark-Casey (justincc)
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c4ba2e5dfb
minor: remove some compiler warnings
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14 years ago |
John Hurliman
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d506449f67
* Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
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14 years ago |
Melanie
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10f8c2ea9b
Merge branch 'master' into presence-refactor
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15 years ago |