História revízii

Autor SHA1 Správa Dátum
  Justin Clark-Casey (justincc) 69abadedae Add naive implementation of controlled incoming HG attachments to manage load. 10 rokov pred
  Justin Clark-Casey (justincc) a17bbeca9d minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!) 10 rokov pred
  Justin Clark-Casey (justincc) 6fa8ddf0fc In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set. 10 rokov pred
  Justin Clark-Casey (justincc) 2eece5b009 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. 10 rokov pred
  Justin Clark-Casey (justincc) c02b33d592 Eliminate a few unnecessary calculations in the maintenance loop. 10 rokov pred
  Justin Clark-Casey (justincc) 07c6630c1c Fix recent minor regression where the default frame time wasn't being set if there was no startup config section. 10 rokov pred
  Justin Clark-Casey (justincc) 85e04198fe Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 10 rokov pred
  Justin Clark-Casey (justincc) 6b05cfce25 Remove an unnecessary check at the bottom of Scene.CloseAgent() 10 rokov pred
  Justin Clark-Casey (justincc) 0448935b1b Set appearance refresh to false by default. 10 rokov pred
  Justin Clark-Casey (justincc) 5991a98d80 Set ThreadPriority on main scene thread to highest. 10 rokov pred
  Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 10 rokov pred
  Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all. 10 rokov pred
  Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 10 rokov pred
  Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 10 rokov pred
  Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 10 rokov pred
  Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 10 rokov pred
  Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes. 10 rokov pred
  Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax. 10 rokov pred
  Justin Clark-Casey (justincc) 30f1b424bb Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 10 rokov pred
  Oren Hurvitz e36e416637 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings 10 rokov pred
  Justin Clark-Casey (justincc) 78ccadb27e Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini 10 rokov pred
  Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 10 rokov pred
  Justin Clark-Casey (justincc) fcf5fb5dfd Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator 10 rokov pred
  Justin Clark-Casey (justincc) 0f87a99e54 Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. 10 rokov pred
  Justin Clark-Casey (justincc) f54fccba1e Make it possible to change avatar position update, rotation and velocity tolerances on the fly. 10 rokov pred
  Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. 10 rokov pred
  Justin Clark-Casey (justincc) f6f7585ec5 Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly. 10 rokov pred
  Justin Clark-Casey (justincc) 3a87cce2e0 Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message. 10 rokov pred
  Justin Clark-Casey (justincc) 3c6becd524 On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 10 rokov pred
  Diva Canto 82b875317b On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules. 10 rokov pred