Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Aleric Inglewood 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 yıl önce
  Oren Hurvitz 745ef40153 Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect 11 yıl önce
  Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 12 yıl önce
  Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 12 yıl önce
  dahlia 4032455332 add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 12 yıl önce
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 yıl önce
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 13 yıl önce
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 yıl önce
  Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false 13 yıl önce
  BlueWall 06b61b68c7 Adding osFunctions for light projection 14 yıl önce
  BlueWall 9e421868e3 Add missing check for !_projectionEntry 14 yıl önce
  BlueWall dd1058e6b3 Adding projected light filters to prim propeties 14 yıl önce
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 yıl önce
  Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency 14 yıl önce
  Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post 14 yıl önce
  Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code 14 yıl önce
  Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization 14 yıl önce
  Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events. 14 yıl önce
  Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams() 14 yıl önce
  Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape 14 yıl önce
  John Hurliman 59ac792e44 * Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) 14 yıl önce
  Diva Canto bdc03dbff9 * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. 14 yıl önce
  dahlia 56c176f0a3 minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter 14 yıl önce
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 yıl önce
  Diva Canto cfaf087b89 More work on GrantRights. Still not right. 14 yıl önce
  dahlia e635570cf3 minor formatting tweak - try to trigger a build on panda 14 yıl önce
  dahlia 03706e3f08 add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive 14 yıl önce
  dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 15 yıl önce
  dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 15 yıl önce
  dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 15 yıl önce