Robert Adams
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0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
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12 éve |
Robert Adams
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5685b33071
BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity.
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12 éve |
Robert Adams
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d7126a14e1
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet.
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12 éve |
Robert Adams
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980edabc2e
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters.
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12 éve |
Robert Adams
|
4ae30873ad
BulletSim: Add tables and initialization for different attributes for different materials. For the moment, the per material tables are not used.
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12 éve |
Robert Adams
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cbc7e7bf85
BulletSim: Make avatar capsule so it is not circular.
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12 éve |
Robert Adams
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a59368c4a1
BulletSim: add terrainImplementation parameter with default to Mesh.
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12 éve |
Robert Adams
|
2f5fe4b88e
BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403).
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12 éve |
Robert Adams
|
6c961d8add
BulletSim: Use base class constructors for initialization of BSShape and other classes.
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12 éve |
Robert Adams
|
e2130817e5
BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing).
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12 éve |
Robert Adams
|
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
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12 éve |
Robert Adams
|
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
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12 éve |
Robert Adams
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498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
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12 éve |
Robert Adams
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1dc23b2b97
BulletSim: parameterize selection of linkset implementation
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12 éve |
Robert Adams
|
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
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12 éve |
Robert Adams
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364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
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12 éve |
Robert Adams
|
dae038a117
BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.
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12 éve |
Robert Adams
|
9568f24c26
BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
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12 éve |
Robert Adams
|
804b332d45
BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.
|
12 éve |
Robert Adams
|
b6fc5bad00
BulletSim: fix problem with avatars sinking into the ground.
|
12 éve |
Robert Adams
|
36bfd3667c
BulletSim: remove chatty debug message.
|
12 éve |
Robert Adams
|
14eeb8b31b
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups.
|
12 éve |
Robert Adams
|
65c131c4a3
BulletSim: remove trailing spaces to make git happy.
|
12 éve |
Robert Adams
|
f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
|
12 éve |
Robert Adams
|
e87a179c89
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
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12 éve |
Robert Adams
|
fc33afddd3
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
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12 éve |
Robert Adams
|
eaccfa6d99
BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added.
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12 éve |
Robert Adams
|
fd7a097849
BulletSim: Update BSCharacter to use API2 interface.
|
12 éve |
Robert Adams
|
5b82f18d64
BulletSim: normalize physics FPS to 45 (for real this time).
|
12 éve |
Robert Adams
|
a86fedd25f
BulletSim: normalize physics FPS to 45.
|
12 éve |